Different Dimension Capsule
Spell Normal

Different Dimension Capsule

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Select 1 card from your Deck and remove it from play face-down. During your 2nd Standby Phase after activation, destroy this card and add the removed card to your hand.




 
 
AI Power Analysis
Searcher/TutorConfidence: Medium
57± 6/ 100
Power Score
Intrinsic 56
Deck 58

Different Dimension Capsule — Power Evaluation

Final Score: 57 ± 6 · Confidence: Medium

  • Intrinsic: 56 · Deck: 58 · Meta: provisional
  • Primary role: Searcher/Tutor

Why it scores here

The card converts itself into any one card in the Deck, delayed by a full turn cycle (removed face-down now, added to hand at the 2nd Standby Phase), so its value is reliable access to a single chosen card rather than board presence or advantage. Its 81-deck presence and 34 archetypes confirm it is a practical, generic tutor, but popularity and deck count add no points beyond the accessibility axis. High-impact stats do not apply here, and no combo data was supplied, so combo conversion is scored from text alone.

Axis scores

Axis Score Evidence
Accessibility 72 Text lets it search any card from the Deck, but the two-turn delay before the card reaches hand limits how live it is; 81 of the attached decks run it (observed, verified).
Combo & Conversion 35 Text yields a single card with no board, token, or extra body, and no combo boards were supplied to show a longer chain (inferred).
Resource Economy 48 The Capsule is spent to add one card, so the exchange is card-for-card with no net advantage and no refuel (inferred).
Effect & Interaction 5 No negation, removal, or hand-trap effect is printed on the card (verified).
Material Utility 10 A Spell with no material role or level/attribute contribution (verified).
Resilience & Flexibility 45 Face-down setup that resolves on a later turn gives a two-turn window, and avg 1.52 copies per deck gives some redundancy across homes (observed, inferred).
Deck-Building Efficiency 82 Generic Spell with no garnet or self-lock text and copies of 1 to 3 are used in practice, so it is cheap to run (observed, inferred).

Calculation

Weight profile: Searcher / Tutor primary profile; no secondary role blended. Intrinsic ≈ 56, Deck ≈ 58, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Tutors any card from the Deck, so it finds the exact piece a deck needs
  • Generic and splashable across 34 archetypes with no garnet or lock cost
  • Live in common homes such as Exodia, Egyptian God and Cyber Dragon

Weaknesses

  • Two-turn delay before the searched card reaches hand
  • No board presence and no card advantage
  • No interaction or negation on the card itself

Counters / choke points

  • Opponent negation or destruction of the face-down setup before the 2nd Standby Phase (speculation; no rulings supplied)
  • Opponent hand traps that respond to the activation or the later search (speculation; no rulings supplied)

Best use

Searcher/Tutor. Decks: Exodia, Egyptian God, Cyber Dragon. Suggested copies: 2.

Evidence & gaps

  • Verified: Text: removes 1 card from Deck face-down, then adds it to hand at the 2nd Standby Phase after activation; No ATK/DEF or material role; Spell card with no interaction printed
  • Observed: Present in 81 of the attached decks, avg 1.52 copies per deck (max 3); 34 distinct archetypes; top partners Monster Reborn, Gold Sarcophagus, Pot of Avarice
  • Inferred: Card-for-card exchange with no net advantage; Two-turn delay limits accessibility; Generic portability supports deck-building efficiency
  • Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only no rulings supplied for negation or destruction of the face-down setup











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